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2009
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November
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Re-re-redesign
11/23/09
Gosh, a lot of time has passed since our last entry. Progress has been slow lately and we faced several problems (moving, broken notebook(rest in peace, beloved Mac)). However the project is far from being dead. Right now we're working on a new design for this page here, which will be awesome.<
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Re-re-redesign
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September
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new video
09/09/09
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new video
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August
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a small update
08/31/09
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Edit the chaos!
08/13/09
It's done! The pattern editor is ready to use, lock and load.
You can create loop objects that place several bullets with different trajectories, you can combine them in any way you like to create unique patterns.
Here's a little video that shows the editor in action. -
flower power
08/04/09
Yesterday I walked through the city night and saw a lot of violence. So I decided to change the gameplay where you don't fight evil guys all the time but instead try to help people...NOT!
So why flower power? I've been working on the pattern editor the last days and it's pr
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a small update
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July
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Adding content
07/19/09
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Man in the moon
07/14/09
What a distracting title for a blog entry. So what is this all about? We've been working on the integration of LUA (Portuguese for "moon") which is a well known scripting language. We're using it to create bullet patterns. This enables us to test patterns without compiling and li -
addressing issues
07/07/09
In response to our first demo there have been a few problemspointed out:
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Adding content
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June
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Prerelease
06/23/09
Three days after our presentation we are ready to release the prerelease (holy crap!) of Chaos3000. This is the first level and gives you an impression of the final game. You can find the download link at the top of this page. Have fun and RTFM (read the f*cking manual)!
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Weapon of choice
06/22/09
So what will you use to defeat the horde of evil insect aliens?
This video shows off most of the weapons you'll be able to use against them.
Choose wisely.They aren't that defenseless! -
Deadlines
06/17/09
I love deadlines!
They force you to finish a lot of stuff in a short time span, new stuff is added to the game and increases your motivation to go on.
I hate deadlines!
They force you to finish a lof of stuff in a short time span resulting in bugs that you have to find afterward
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Prerelease
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May
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On the finishing line
05/26/09
Progress has been slow lately, but we're back at work and aim at a demo release on June 20th. That is we're finishing the last of all three hyper modes, add a few more enemies and work on the final level.
The latest addition is a new bullet type called master bullet (yeah, fancy
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On the finishing line
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April
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more boss stuff
04/11/09
Sooo she can shoot now.
Only one animation sequence and one pattern missing then we're done with her.
Just posting this because I like the screenshot....and because I'm a biiit bored XD -
Who's that girl......
04/06/09
La, la, la, la, la, la, la, la, la, la, la
She's our boss
La, la, la, la, la, la, la, la, la, la, la
Anyway after some more unexpected university problems(and drinking problems after solving the first ones) I'm back working, inspired,motivated and sooo on.
She h
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more boss stuff
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March
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razor and score system
03/18/09
This is what I've been working on the last days - the first implemented hyper mode.
The most important question you ask yourself in a danmaku is: how do I maximize my highscores? There're a lot of different ways this is done in the danmakus out there, a lot of them using s -
Cannon Fodder
03/11/09
After a long distresful exam period its finally time for a new enemy, now we got a whole dozen wheee.
Its pretty hard to make small but interesting foes because well...you dont have much space for details but I'm quite happy with these little bugs.
When they turn around they swi
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razor and score system
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February
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Hyper Hyper
02/27/09
In some screenshots you can see a funny bar on the sides of the screen.Well besides beeing funny its also used to activate the dadadaaaadam Hyper Mooooooode which we are currently working on.
And since this blog looked so depressingly empty I decided to post the WIP sprites for the 3 modes = -
Clean Up
02/22/09
Chaos3000 started as a small game. The idea was to create a simple vertical shooter that looks like drawn with a pencil. After a while we realized that it was too hard to distinguish between background, enemies and bullets so the black and white only concept was discarded. After adding some color we
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Hyper Hyper
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November





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