Clean Up 
Chaos3000 started as a small game. The idea was to create a simple vertical shooter that looks like drawn with a pencil. After a while we realized that it was too hard to distinguish between background, enemies and bullets so the black and white only concept was discarded. After adding some color we finally found a look that was appealing to all of us. As someone on the IRC said: acid - which is quite the right word.

The game grew and grew and now it’s not a simple shooter anymore. Texture files have reached the 100 mb (uncompressed) and there’re a lot of files. Since we started small, all files were located in one folder so today we tried some clean up, put textures in different, appropriate folders and after a few hours we were done.

I’ve got some free time from college now so I’ll try and add a lot of new features the next days, including some special modes that give you advanced weapons for a short time.


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