razor and score system 

This is what I've been working on the last days - the first implemented hyper mode.

The most important question you ask yourself in a danmaku is: how do I maximize my highscores? There're a lot of different ways this is done in the danmakus out there, a lot of them using score items you need to collect. We want to focus on pure ... chaos so we leave the items out and instead put more enemies into the game.

scoring system
On some screenshots you can see a bar on the left and right. Once the bar is full you level up. There's a little thingy flying around you called "force". It is able to absorb energy from enemy bullets and thus let's your bar increase faster. Leveling up also means that your multiplier increases 0.1 * new level. So leveling up from 0 to 1 means your multiplier is 1.1. Levelin up from 1 to 2 would then be 1.1 + 0.2 = 1.3 and so on. Maintaining a high level is vital for your scores.

With each level your force gets bigger and absorbs more energy from the bullets. Also while doing nothing your bar slowly sinks. The higher your level the faster it sinks so it's harder to maintain a high level.

hyper mode
Hyper modes are special weapons that can be used as long as your bar hs some energy. Currently implemented is only the razor which hits enemies close to the ship. This very helpful when there're a lot of small enemies on screen. It can help you defeat enemies fast and thus hold a high level

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