addressing issues 

In response to our first demo there have been a few problemspointed out:
  • The hitbox is weirdly placed and almost invisible -- we already tried fixing it (see picture)
  • The level and enemies are boring -- since this is the first demo we were quite busy making it work and didn't pay too much attention to the level itself (more on this topic below)
  • there is no linux port -- we're working on it
  • there is no music -- someone is working on it
  • the level is too hard
  • the level is too easy
Our next steps will be the implementation of a scripting language, in order to create more dynamic stages easily, and most likely introduce a level editor.

Also we're trying to add new content. There will be screens of a new stage and new enemies soon.

If you would like to join us as a level or pattern designer feel free to contact us.
If you encountered a problem or a bug not mentioned above please do so as well.

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