Man in the moon 
What a distracting title for a blog entry. So what is this all about? We've been working on the integration of LUA (Portuguese for "moon") which is a well known scripting language. We're using it to create bullet patterns. This enables us to test patterns without compiling and linking the whole project again and again. Also each enemy can have, regardless of its type, his own pattern which makes them unique and less predictable.

Furthermore we've been working on a pattern editor:


With this editor you can add pattern objects and link them together. This makes it very easy to create patterns, preview them and then automatically generate LUA code that can be integrated into the game. Programming knowledge isn't needed anymore.

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