
This is what I've been working on the last days - the first implemented hyper mode.
The most important question you ask yourself in a danmaku is: how do I maximize my highscores? There're a lot of different ways this is done in the danmakus out there, a lot of them using score items you need to collect. We want to focus on pure ... chaos so we leave the items out and instead put more enemies into the game.
scoring system
On some screenshots you can see a bar on the left and right. Once the bar is full you level up. There's a little thingy flying around you called "force". It is able to absorb energy from enemy bullets and thus let's your bar increase faster. Leveling up also means that your multiplier increases 0.1 * new level. So leveling up from 0 to 1 means your multiplier is 1.1. Levelin up from 1 to 2 would then be 1.1 + 0.2 = 1.3 and so on. Maintaining a high level is vital for your scores.
With each level your force gets bigger and absorbs more energy from the bullets. Also while doing nothing your bar slowly sinks. The higher your level the faster it sinks so it's harder to maintain a high level.
hyper mode
Hyper modes are special weapons that can be used as long as your bar hs some energy. Currently implemented is only the razor which hits enemies close to the ship. This very helpful when there're a lot of small enemies on screen. It can help you defeat enemies fast and thus hold a high level
[ 16 comments ] ( 427 views ) | permalink |




( 3 / 165 )
After a long distresful exam period its finally time for a new enemy, now we got a whole dozen wheee.
Its pretty hard to make small but interesting foes because well...you dont have much space for details but I'm quite happy with these little bugs.
When they turn around they switch colors plus they are able to do a Lylat Warsesque Immelmann turn(yeah had to wiki that...).
So why even include small stuff when you could also blow up big stuff??
To keep the combo meter running you got a nice colorful bar which you fill by killing enemies(or grazing or force grazing or doing the hokey pokey), once its full you level up wheee which enables you to use awesome hyper modes increases your score multiplier and even your force thingie grows quite a bit :D
[ 12 comments ] ( 328 views ) | permalink |




( 3 / 145 )
In some screenshots you can see a funny bar on the sides of the screen.Well besides beeing funny its also used to activate the dadadaaaadam Hyper Mooooooode which we are currently working on.And since this blog looked so depressingly empty I decided to post the WIP sprites for the 3 modes =D
[ 9 comments ] ( 230 views ) | permalink |




( 3 / 160 )Chaos3000 started as a small game. The idea was to create a simple vertical shooter that looks like drawn with a pencil. After a while we realized that it was too hard to distinguish between background, enemies and bullets so the black and white only concept was discarded. After adding some color we finally found a look that was appealing to all of us. As someone on the IRC said: acid - which is quite the right word.
The game grew and grew and now it’s not a simple shooter anymore. Texture files have reached the 100 mb (uncompressed) and there’re a lot of files. Since we started small, all files were located in one folder so today we tried some clean up, put textures in different, appropriate folders and after a few hours we were done.
I’ve got some free time from college now so I’ll try and add a lot of new features the next days, including some special modes that give you advanced weapons for a short time.
[ 7 comments ] ( 1600 views ) | permalink |




( 3 / 243 )




Archives